Category: Mobile Computing

Reviewing the iPhone 5S while travelling

One of the interesting quirks of my trip to San Francsico last week was I spent the time using an iPhone 5S in anger, as opposed to my regular Windows Phone device. How it compared will be an article on All About Windows Phone in the next day or two, but if you’re looking for a standalone smartphone review for the regular consumer, head over to my write-up on Forbes: Cards on the table, this is not going to be a forensic review of the iPhone 5S. Seven weeks ago it reached the hands of the public, and since then

Apple’s reply to the netbook gush in 2009…

As we get some distance past the critical dates, more and more stories of the design of the technology that has changed the world are coming out. Now it’s the turn of Leander Kahney to look at the iPad: One incentive to move forward was the appearance of netbooks, a category of small, inexpensive, low-powered laptops that launched in 2007. They quickly started to eat into laptop sales and, by 2009, netbooks accounted for 20 percent of the laptop market. But Apple never seriously considered making one. “Netbooks aren’t better than anything,” Steve Jobs said at the time. “They’re just

Sony’s SmartWatch knows its limits, but needs a bit more work in software

As wearables continue to be the big tech trend going into 2014, I’ve taken a look at Sony’s third version of a smartwatch, the snappily titled Sony SmartWatch 2: I actually found it really useful when writing, Because the email is flashed up on the screen I could simply tilt the wrist and decide if that email needed to be dealt with immediately, or if I could mentally defer it and keep writing, with almost no break in my typing. It’s also a discreet option when in meetings or in situations where you wouldn’t feel right going to your smartphone. The

The Android watch that you need to hack to run Android apps

ArsTechnica highlights the hack on the Samsung Galaxy Gear watch so that it breaks out of the ‘walled function garden’ that Samsung placed it in, and allow it to almost any Android app. As wearables becomes the new technology battleground, the battle between ‘companion’ and ‘standalone’ will continue… just as the old one-box or two-box challenge dogged the PDA/mobile field at the turn of the century.

How can developers solve the ‘one night stand’ issue with mobile games?

Chris Kerr at Pocket Gamer: What usually happens is, I pour a good few hours into each game – if it’s particularly good, that is – before swiftly putting it out of its misery and searching for my next victim. The fact that the App Store has so much choice – a preposterously large amount of games to sift through and discover, in fact – means that I’m never content to find a game that I enjoy and devote a substantial amount of time to it.Instead I’ll always be in search of that next hidden gem, the next game that will