Tag: freemium

Trivial Posts #27: Board Games, Podcasts, And Postseason Baseball

Everything looked so calm and predictable as the weekend started. Instead, I’m off to do some last-minute travelling, but not before I share some links and articles that I enjoyed this week on the web. You can sign up to have this posted out to you every week, subscribe to the newsletter version here. You Helped My Battleship Transport Wool! There’s nothing like a good family board game at Christmas, and a big stack of them by the table during the rest of the year. So The Observer’s look at the resurgence of board games – especially the so-called ‘German’ board games that rarely pit you directly

Continue reading

Just how much of a financial cliff did Rovio drive off with Angry Birds Go?

Jon Jordan puts some numbers on the launch and the income of Rovio’s (rather greedy) freemium karting cart game, Angry Birds Go. While the launch period saw the title perform well, it’s been dropping quickly away from the top of the app downloads and earned revenue charts: Yet as most of the graphs show, the key concern for Rovio will be that while Angry Birds Go! has launched very well in terms of its first three weeks, it’s now tracking downwards in terms of top grossing chart position, particularly on the more volatile App Store. Lots of graphs and stats to

Continue reading

The sobering reality of Candy Crush and freemium gaming

The issue is not that Candy Crush is raking in a reported $633,00 per day on a freemium model, it’s that the app is going to be held up as ‘something that’s possible’ with the current freemium model. Like a gold rush, we’ll see more games turn to this model, which extract more money out of users (over a longer timescale) for games of dubious quality that start out as ‘skill’ and slowly morph into ‘you must pay to have any success’. It’s feeling a lot like Las Vegas. For a more sobering look at the issue of freemium games,

Continue reading

All the cars are available… for a price

Normally when you buy a console game you expect to get the whole game. Not for EA’s latest version of Real Racing. While you can technically play through every race, win all the events, and receive all the cars, that’s going to take you either a lot of grinding, or a lot of dollars. Our numbers show that it would take over 472 hours to earn enough money to buy all of the cars in the game,” details 148Apps.com founder and regular PocketGamer.biz contributor Jeff Scott. Or to purchase all of the cars with real money via in-app purchase, it would

Continue reading

Nokia bridge the mobile gap between mobile radio and subscription

For four dollars a month (less change), Nokia will offer a premium version of their Nokia Music application on Windows Phone. this currently provides free streaming radio and mixes to every Nokia Windows Phone user. For a  (which is comparable to an annual Pandora subscription), you’ll get In addition to the existing features of the free version of Nokia Music, the premium version of the service allows for unlimited skips, unlimited downloads (of music Mixes), higher quality streaming and downloads, lyrics support, and a web-app player that lets you use the service on any Internet connected device (PC, Smart TV,

Continue reading